using PP.Basic;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

using PP.PPPoker.Game.GJ25;

// 注：不要修改此命名空间
namespace PP.PPPoker
{
    /// <summary>
    /// 模块初始化入口
    /// </summary>
    public class GJDelegate : MonoBehaviour
    {
        private const string Tag = nameof(GJDelegate);

        // Private Variables Begin
        // Private Variables End

        // Public Static Methods Begin
        /// <summary>
        /// 当前项目的启动方法，由AppDelegate反射调用
        /// </summary>
        public static void Startup()
        {
            Debug.Log($"{Tag}.Startup");

            GJ25Scene.Create();
        }

        public static void Exit()
        {
            Debug.Log($"{Tag}.Exit");

            GJ25Scene.Create();
        }
        // Public Static Methods End

        // Public Methods Begin
        // Public Methods End

        // Lifecycle Methods Begin
        // Lifecycle Methods End

        // Private Static Methods Begin
        // Private Static Methods End
    }
}
